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There was no intro music, other than a tense organ track. This cutscene consisted of the view switching between the player driving to their new house and the Neighbor grabbing a pair of binoculars, walking up the stairs and looking out of his window. This was also the first build to feature a tutorial and an intro cutscene. When their vision returns, the Neighbor can be seen burying the protagonist alive. Upon opening the basement, a cutscene would play where the player starts to approach the door, and then the Neighbor appears from the left, closes the door and rushes the player.
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They also did not need a four-digit code anymore, and in this build only, the Neighbor had 3 different chase themes, and the front doors had a unique sound effect for opening/closing. In it, the player required the same items to reach the basement, though removing boards from the basement door was altered to instead require clicking the four nails instead of just clicking the board. Pressing "F" would instantly grab an object, and pressing the left mouse button while holding the right mouse button would throw objects. The player could also lean in order to look around corners, and the controls were different. He set up cameras, some of which could be set up on the floor.
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The Neighbor was able to spot the player in their own house, though he couldn't catch them there without a glitch. During a chase, the Neighbor would throw bear traps to trap the player, and tomatoes which would tint the player's screen red for a few seconds and obscure their vision. The Neighbor could be distracted by throwing items, which would lure him to that location, or by ringing the doorbell or breaking a window. The TVs and radios had the same sound, a fast talking Spanish announcer advertising a bank. Additionally, the Neighbor would place furniture barricades that could be knocked over. One of the rooms had its doors barricaded by a fridge and a table, preventing the player or Neighbor entering normally, though they can smash the window to gain access. The house had two layouts, which affected the placement of items and the accessibility of rooms. The player's own house has a bunch of empty inaccessible rooms, and one room with a bed and an empty hallway containing the front door. The Neighbor's house was blue, and while pretty large on the outside, it only contained one floor, with the stairs to the next floor blocked by a pile of furniture. In it, the player was required to get a crowbar or a hammer, a key or a lockpick, and a four-digit code to unlock the basement, which was an empty room under the stairs. This was the first publically available build. It contains an ending in which the Neighbor catches the player trying to enter his basement, burying them alive. Challenge players or evil bots in the “Bumper Car” arena to define the best and effective creation.The unplayable version of Hello Neighbor seen in the announcement trailer. Complete challenges with a certain amount of resources. Sharing blueprints is an effective way to infinitely improve mechanisms and implement new ideas.Ĭreative mode is a sandbox with infinite resources to build any kind of creations.Ĭhallenges mode. You’d like to match your creation against other players' machines? Start the PvP mode to determine the best construction and copy the blueprint of it. You have an idea to build a roller coaster? Team up with your friends to build even more exciting attractions. You have too many moving parts and need more hands to control it? Just add more control panels and enjoy the ride with the crew members. There are no prescribed solutions to complete objectives, progress through the level however you want.
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The most important ingredient is your creativity. There are several advanced features such as electrical circuits and smart modules that are accessible for skilled engineers to build self-driven mechanical vehicles or creatures. Using frame parts, gears, engines, wheels, weapons, and even jet engines from the amusement park scrap, you can build different vehicles that suit your ever-changing needs. Little inventors need to use all their engineering skills to get out of amusement parks and don’t let the strange Neighbor get them down. Turns out that they’re not alone here, somebody watches their moves and controls the evil bots. Under unclear circumstances, the whole group was trapped there. A group of kids from Raven Brooks, members of the Inventors club, went to the abandoned amusement park to scavenge for resources to win the State Inventors Contest.